Open JamesDeng12138 opened 1 month ago
Additional Information (Update)
I forgot to mention that the subsurface scattering support should be based on PBR material packs, not hard-coded.
Thank you for considering this additional detail!
GI: this is beyond the scope of photon lab SSS: this should already be a thing but I never tested it
Description
I would like to suggest adding the following features to Photon Shader: