Closed FormulaCarbon closed 6 months ago
@FormulaCarbon I tested the pack on 1.20.1, it worked well. However, on 1.20.2, you need to load a pack fit your game version like Aequalis-64x
Otherwise the normal texture and specular texture won't work or cause weird bugs like incorrect shadow.
Other game version I haven't tested yet, maybe you can tell me your game version, gpu model and screenshots
i tried both 1.20.1 and 1.20.2, got same results. I have an rtx 4060 laptop gpu. will test Aequalis-64x pack and send screenshots
@sjrsjz here is screenshot on latest version of Aequalis-64x
@FormulaCarbon which branch did you use
my gpu is 4060laptop too but it has no bug
1.20.2,Aequalis-64x
@sjrsjz I used whatever version of DirtRT was on modrinth. v0.1.1 I believe. I used the latest version of the texturepack. I used iris 1.6.10 and sodium 5.3.0.
I suddenly get the following error: No known conversion to VK type for GL type RG8 (33323).
But it only appears once and i dont know why
@FormulaCarbon I can't reproduce this error, I've tested it on three different computers with rtx 4060 but none of them have this strange problem
what version iris and sodium are you using? becuase there are multiple for 1.20.1
same as you
hmm
what other mods are you using?
No other extra mods
what are your minecraft settings?
version:3578 autoJump:true operatorItemsTab:false autoSuggestions:true chatColors:true chatLinks:true chatLinksPrompt:true enableVsync:true entityShadows:true forceUnicodeFont:false discrete_mouse_scroll:false invertYMouse:false realmsNotifications:true reducedDebugInfo:false showSubtitles:false directionalAudio:false touchscreen:false fullscreen:false bobView:true toggleCrouch:false toggleSprint:false darkMojangStudiosBackground:false hideLightningFlashes:false mouseSensitivity:0.5 fov:0.0 screenEffectScale:1.0 fovEffectScale:1.0 darknessEffectScale:1.0 glintSpeed:0.5 glintStrength:0.75 damageTiltStrength:1.0 highContrast:false narratorHotkey:true gamma:1.0 renderDistance:6 simulationDistance:12 entityDistanceScaling:1.0 guiScale:3 particles:0 maxFps:260 graphicsMode:1 ao:true prioritizeChunkUpdates:0 biomeBlendRadius:2 renderClouds:"true" resourcePacks:["vanilla","fabric","file/Aequalis-64x.zip"] incompatibleResourcePacks:[] lastServer: lang:zh_cn soundDevice:"" chatVisibility:0 chatOpacity:1.0 chatLineSpacing:0.0 textBackgroundOpacity:0.5 backgroundForChatOnly:true hideServerAddress:false advancedItemTooltips:false pauseOnLostFocus:true overrideWidth:0 overrideHeight:0 chatHeightFocused:1.0 chatDelay:0.0 chatHeightUnfocused:0.4375 chatScale:1.0 chatWidth:1.0 notificationDisplayTime:1.0 mipmapLevels:4 useNativeTransport:true mainHand:"right" attackIndicator:1 narrator:0 tutorialStep:none mouseWheelSensitivity:1.0 rawMouseInput:true glDebugVerbosity:1 skipMultiplayerWarning:true skipRealms32bitWarning:false hideMatchedNames:true joinedFirstServer:true hideBundleTutorial:false syncChunkWrites:true showAutosaveIndicator:true allowServerListing:true onlyShowSecureChat:false panoramaScrollSpeed:1.0 telemetryOptInExtra:false onboardAccessibility:false key_key.attack:key.mouse.left key_key.use:key.mouse.right key_key.forward:key.keyboard.w key_key.left:key.keyboard.a key_key.back:key.keyboard.s key_key.right:key.keyboard.d key_key.jump:key.keyboard.space key_key.sneak:key.keyboard.left.shift key_key.sprint:key.keyboard.left.control key_key.drop:key.keyboard.q key_key.inventory:key.keyboard.e key_key.chat:key.keyboard.t key_key.playerlist:key.keyboard.tab key_key.pickItem:key.mouse.middle key_key.command:key.keyboard.slash key_key.socialInteractions:key.keyboard.p key_key.screenshot:key.keyboard.f2 key_key.togglePerspective:key.keyboard.f5 key_key.smoothCamera:key.keyboard.unknown key_key.fullscreen:key.keyboard.f11 key_key.spectatorOutlines:key.keyboard.unknown key_key.swapOffhand:key.keyboard.f key_key.saveToolbarActivator:key.keyboard.c key_key.loadToolbarActivator:key.keyboard.x key_key.advancements:key.keyboard.l key_key.hotbar.1:key.keyboard.1 key_key.hotbar.2:key.keyboard.2 key_key.hotbar.3:key.keyboard.3 key_key.hotbar.4:key.keyboard.4 key_key.hotbar.5:key.keyboard.5 key_key.hotbar.6:key.keyboard.6 key_key.hotbar.7:key.keyboard.7 key_key.hotbar.8:key.keyboard.8 key_key.hotbar.9:key.keyboard.9 key_iris.keybind.reload:key.keyboard.r key_iris.keybind.toggleShaders:key.keyboard.k key_iris.keybind.shaderPackSelection:key.keyboard.o soundCategory_master:1.0 soundCategory_music:0.01443661971830984 soundCategory_record:1.0 soundCategory_weather:1.0 soundCategory_block:1.0 soundCategory_hostile:1.0 soundCategory_neutral:1.0 soundCategory_player:1.0 soundCategory_ambient:1.0 soundCategory_voice:1.0 modelPart_cape:true modelPart_jacket:true modelPart_left_sleeve:true modelPart_right_sleeve:true modelPart_left_pants_leg:true modelPart_right_pants_leg:true modelPart_hat:true
@FormulaCarbon I reproduced the bug. it could be caused by the driver version, as the error was generated after I upgraded to the latest NVIDIA driver
Ah, ok. Can that be fixed in the shader or do we just need to wait for next update?
This seems to be a nasty bug in the shader compiler, where a serious error occurs in the passing of a certain struct parameter. I have now found an alternative solution
Already found a solution? That was fast.
Maybe just passing the structure members separately would fix the problem
Oh are you saying that a struct is not being interpreted properly or something?
The data in the structure parameter seems to cause floating-point calculation errors
However there is nothing wrong with the parameters I passed in, it could only be a compiler error
I’m looking at the changelog for version 551.23. First thing I see is HDR stuff and ultra-low-latency for directx12 games.
I think I found it
This is under vulkan-interop stuff by the way.
https://us.download.nvidia.com/Windows/551.23/551.23-win11-win10-release-notes.pdf Here is link Vulkan interoperability stuff starts at 2.6
oh thanks
Fixed!
Nice! I will try on my system when I get home.
looks good but fps isnt very high. How much fps do you get and whats ur system?
about 30fps at 720p, optimization is very bad
This is my first real-time rendering project.
I tried using both VanillaPBR and Oversized, and neither gave results like the screenshot. I am using vulkanite-modified 0.0.4. What pack was used in the screenshots?
As of now my game is very bright upon loading. It gets better after but is still nowhere near the screenshots. Also, performance is much worse than it should be when utilizing vulkan.