First step is defining how the levels should be structured and what things can change between them, then the actual level design will just be making the desired structures.
My initial thought is to have the level be a structure that mimics the world structure in main.js, and pass that into the reset function, where it will just assign the new level to the world variable.
First step is defining how the levels should be structured and what things can change between them, then the actual level design will just be making the desired structures.
My initial thought is to have the level be a structure that mimics the world structure in main.js, and pass that into the reset function, where it will just assign the new level to the world variable.