Open d3x0r opened 7 years ago
My typical use case for the radios is to make trains move from a source to a needing destination. For instance, I may have a train that caries ore to the smelter, and rather than have lots of trains pile up on the receiving end, I signal only when the resource is needed.
In this case, I often want to advertise the "iron ore" signal as > 0, but I could also cause this to signal "A" as well, for instance, to indicate the destination. This may work; I'll have to experiment a bit. However, as for "proper" channels go, that would be a better solution to my engineering mind.
With proper channels, I'd set the transmitter on channel A, and another on B, and each signal group would be distinct. If you wanted to listen to more than one, you'd just have more receivers, one on each channel.
This should only require a GUI add-on to set the channels, with "A" being the default. I just don't yet know how to do this...
Would think you could use existing signal types to separate multiple networks... or maybe just a number, so all things with N receive from transmitters that send N ?
was orignally thinking outpost1->tower1 (signal [1]) -> tower2(configured with signal [1] )->network.. outpost2->tower3 (signal [2]) -> tower4(configured with signal [2] )->network..