To match the logic that gl3wInit() works and the one used with gl3wIsSupported.
(gl3wInit) worked, OK
(!gl3wInit) NO gl3wInit
When it fails we get it with if( !gl3wInit() ).
if NOT gl3Init(ialized) then do X
The same logic is used in gl3wIsSupported.
if( !gl2wIsSupported(5,5) then Xif NOT gl3wIsSupported then do X
For the moment I dont know if this change breaks something and since there is no error code it seems clearer to me.
To match the logic that gl3wInit() works and the one used with gl3wIsSupported.
(gl3wInit)
worked, OK(!gl3wInit)
NO gl3wInit When it fails we get it withif( !gl3wInit() )
.if NOT gl3Init(ialized) then do X
The same logic is used in gl3wIsSupported.
if( !gl2wIsSupported(5,5) then X
if NOT gl3wIsSupported then do X
For the moment I dont know if this change breaks something and since there is no error code it seems clearer to me.