Closed skejeton closed 3 weeks ago
It should be able to:
This can be done if I have a special camera structure instead of manipulating the generic camera structure:
struct TopDownCamera { Vector2 pos; ///< 1 unit = 1 tile float zoom; ///< can be clipped Vector3 rotation; ///< pitch, yaw, roll };
any progress on this?
Done.
It should be able to:
This can be done if I have a special camera structure instead of manipulating the generic camera structure: