skejeton / education-tool

Interactive story software
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Bad transparency occlusion handling #54

Open skejeton opened 3 months ago

skejeton commented 3 months ago

image

matejovic commented 2 months ago

can't even figure out the problem from this screenshot? Can you explain? What do you think is the cause of the problem and potential solutions?

skejeton commented 3 weeks ago

Currently transparency is order-dependent, so if the object in front is rendered first, the depth buffer will register it, and the pixels behind it won't be rendered.