Open GoogleCodeExporter opened 9 years ago
voltage.570: can you please provide your native save (i.e. .eep and .mpk) files
and
also specify which ROM you are using?
Original comment by sepp...@gmail.com
on 11 Mar 2010 at 7:27
Here you got my native save.
The GoodN64 name of my rom is Diddy Kong Racing (E) (M3) (V1.0).
Original comment by voltage....@gmail.com
on 11 Mar 2010 at 8:02
Attachments:
Thank you. We'll look into the problem.
Original comment by sepp...@gmail.com
on 11 Mar 2010 at 4:17
Thanks for the quick answer. It seems as if the game uses the same level
objects for
adventure two as for adventure one, but simply mirrors them before they are
shown on
the screen (I know that because one of Rice's older video plugins didn't do the
mirroring at all), so I guess the problem lies within that mirroring process.
Original comment by voltage....@gmail.com
on 11 Mar 2010 at 5:13
Does the mirror mode in Mario Kart 64 work? It uses the same technique.
Original comment by hyperhac...@gmail.com
on 29 Mar 2010 at 2:26
@hyperhacker:
The mirror mode in MK64 doesn't necessarily use the same technique. You should
test
it and report back.
Original comment by sepp...@gmail.com
on 30 Mar 2010 at 5:42
MK64's mirror mode works flawlessly. It doesn't use the same technique as some
objects (e.g. the "Mario Kart" banner) are not mirrored, while Diddy Kong Racing
mirrors everything but the HUD.
Original comment by voltage....@gmail.com
on 5 Apr 2010 at 1:39
Original comment by emuki...@gmail.com
on 11 May 2010 at 12:34
Original issue reported on code.google.com by
voltage....@gmail.com
on 10 Mar 2010 at 7:59Attachments: