so if a player has a bankroll > 0, but it's less than their strategies bet unit the simulation will run longer than it should since the player is no longer able to bet. If we move the unit to the player we can do
which would check whether or not the player has enough units to continue betting. Or if we want to leave the old logic in place as well (although I don't think it's a good simulation that someone would sit and watch rolls and not bet) we could add a flag to the player or table like we do with runout that would allow either option.
The stopping condition for the table is
https://github.com/skent259/crapssim/blob/a75b997f8f3603b952bfc7e838e519c259dcbc83/crapssim/table.py#L116-L128
so if a player has a bankroll > 0, but it's less than their strategies bet unit the simulation will run longer than it should since the player is no longer able to bet. If we move the unit to the player we can do
https://github.com/amortization/crapssim/blob/cd1fcc001273feb1d66022d584f470d8f9eb251e/crapssim/table.py#L121-L133
which would check whether or not the player has enough units to continue betting. Or if we want to leave the old logic in place as well (although I don't think it's a good simulation that someone would sit and watch rolls and not bet) we could add a flag to the player or table like we do with runout that would allow either option.