Today i got a idea for a random game option. So I was possible to make the
changes by myself. This changes are made with the latest SVN version. Hope you
like it.
edited file: /lib/gui.py
row #: 3
row type: edited
row orginal: import string, glob, time, array, os, sys, shutil, re
row new: import string, glob, time, array, os, sys, shutil, re, random
row #: 47
row type: newline
row new: CONTROL_BUTTON_RANDOM_GAME = 1200
row #: 447 onclick event
row type: new elseif
row new: elif (controlId == CONTROL_BUTTON_RANDOM_GAME):
pos = random.randint(1,self.getListSize())
self.setCurrentListPosition(pos);
self.launchEmu()
editied file: /skins/default/script:Rom_Collection_Browser-main.xml
row #: 1167
row type: new button control
row new: <control type="button" id="1200">
<description>Random game</description>
<posx>25</posx>
<posy>114</posy>
<width>200</width>
<height>30</height>
<visible>true</visible>
<colordiffuse>DDFFFFFF</colordiffuse>
<texturefocus>rcb-button-focus.png</texturefocus>
<texturenofocus>rcb-button-nofocus.png</texturenofocus>
<label>Random Game</label>
<textcolor>DDFFFFFF</textcolor>
<disabledcolor>80FFFFFF</disabledcolor>
<align>left</align>
<aligny>center</aligny>
<textoffsetx>7</textoffsetx>
<textoffsety></textoffsety>
<pulseonselect></pulseonselect>
<onup>1100</onup>
<ondown>50</ondown>
<onleft>900</onleft>
<onright>500</onright>
</control>
Original issue reported on code.google.com by quidohoe...@gmail.com on 20 Jul 2011 at 2:12
Original issue reported on code.google.com by
quidohoe...@gmail.com
on 20 Jul 2011 at 2:12