sketchfab / Unity-glTF-Exporter

Unity editor wizard that exports to glTF Format
MIT License
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Use pbrMetallicRoughness instead of KHR_materials_pbrSpecularGlossiness #24

Open electrowolff opened 7 years ago

electrowolff commented 7 years ago

Can the exporter use the standard pbrMetallicRoughness rather than the extension?

https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#reference-pbrmetallicroughness

AurL commented 7 years ago

Hi @electrowolff,

The exporter doesn't perform conversion between PBR workflows (metallicRoughness / specularGlossiness), as it would require much more image processing, tasks that we want to avoid as much as possible to avoid having crazy processing timings during the export.

Don't hesitate to ping back if I misunderstood your question