Open sonygod opened 7 years ago
Hi @sonygod,
Are both UVs imported and used in Unity ? Would if be possible to share the sketchfab URL so that I can check what has been exported and why you don't have the switch option ?
Thanks,
sorry,this model have no uv2 ,but there are some other issues.
the maintexture is not upload .
here is the originally result
but the gltf is not contain the maintexture of each meshrender
https://github.com/sonygod/unityAssets/blob/master/Assets/testmodel.unitypackage
here is source package.
source file: https://github.com/sonygod/unityAssets/blob/master/Assets/fuqlbaach0055.unitypackage this model I'm sure have 2 uv channels
hi,it's seem uv0,and uv1 was revert each other. https://skfb.ly/69VEw here is uv1
uv0
and in unity is use uv1 instead uv0,
what's wrong about that ?
Hi,
Sketchfab is handling UVs a such way that the index is often not relevant (i.e the order in the geometry is often different from the order in the dropdown on Sketchfab) , we are aware of this and it could be improved. Most of the time, everything should be set correctly so that you don't need to go in the 3D editor to fix settings like that. I downloaded your sample and will take a look, because this should be a seamless workflow.
Thanks for the samples and details!
thank you for your attention, if you have time,please consider support our custom shader "Standard2" was include in sample package.
it seem not explort uv2 from model . according the docs, it's can be show more than one channels options , but my model show nothing . I'm sure My model have 2 channels.May be it's a bug.