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skezo
/
Reticulum
A simple gaze interaction manager for VR in the browser with Three.js.
http://skezo.github.io/Reticulum/
61
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Compatibility of code with React Three Fiber
#29
vincentdchn
opened
1 year ago
2
Unexpected token export
#28
youmo1993
opened
5 years ago
0
added dist file and build for constructing dist file
#27
iambumblehead
opened
7 years ago
0
Gazelong fix and es6 support
#26
lnesi
closed
7 years ago
0
Android Firefox does not use device orientation
#25
arapps3d
opened
7 years ago
1
Uncaught TypeError: Cannot set property 'x' of undefined with latest three.js
#24
timmeh4242
closed
7 years ago
1
auto brightness on mobile goes dark when inserted into cardboard
#23
arapps3d
closed
7 years ago
1
Destroy Reticulum functionality
#22
mateusvahl
closed
2 years ago
2
add always on top option
#21
skezo
opened
8 years ago
0
Added support for `lockDistance` option
#20
UXVirtual
closed
8 years ago
0
Add support for fixing reticle distance
#19
UXVirtual
closed
8 years ago
2
add input modes
#18
skezo
opened
8 years ago
0
Set gazeable
#17
rav3
closed
8 years ago
1
Control Depth
#16
rav3
closed
8 years ago
1
Should click stop gaze duration...?
#15
skezo
closed
9 years ago
1
add visual response to reticle when clicked
#14
skezo
closed
9 years ago
1
make fuse and reticle always visible and on top of objects
#13
skezo
closed
9 years ago
1
Math.clampBottom removed in r73 of three.js
#12
kosso
closed
9 years ago
1
on hover colorTo should transition to new color
#11
skezo
closed
9 years ago
1
add audio support
#10
skezo
opened
9 years ago
0
add click support
#9
skezo
closed
9 years ago
1
Place fuse and reticle in parent object
#8
skezo
closed
9 years ago
0
Animate reticle when object is targeted
#7
skezo
closed
9 years ago
0
Create fuse button example
#6
skezo
closed
9 years ago
0
Add support for proximity scale
#5
skezo
opened
9 years ago
1
Double vision when in rest state
#4
skezo
closed
9 years ago
1
Remove reference to crosshair
#3
skezo
closed
9 years ago
0
Display the reticle only when the user approaches a target that they can activate
#2
skezo
closed
9 years ago
1
When camera is moved scaling of crosshair fails
#1
skezo
closed
9 years ago
0