Closed skial closed 3 years ago
[core/hxcpp]
Map appears to loose entries after a lot of read access issue.[open source]
Urho3D-Hashlink git
- HashLink externs for Urho3D.[video]
Introduction to HaxeFlixel Part 2 by Questionable Programming.[open source]
why-mqtt git
[core]
Method type parameter constraints pull request.[video]
Introduction to HaxeFlixel Part 2 by Questionable Programming.[app releases]
Luyren has updated their AI and Combat Pack with "new behaviors: Radial Position Finder, for configuring attacks for rotating actors, and Actor Registry, to enable raycast to actors." Available from itch.io.[app releases]
Luyren has "updated the Camera Follow behaviour from [their] Utility Pack with finer control options and better movement between camera locked areas!" Available from itch.io.[closed source]
Nick Main shares a screenshot of "calling Swift from Haxe using HashLink [that] doesn't need any glue code".[closed source]
Jano Games will be releasing an early demo of "Escape the Drop" in the next few days. "Can you make it all the way to the Premier League from the lower leagues?" Made in Stencyl.[app releases]
Jano Games has released the "early demo of Escape the Drop" which can be played on itch.io.[community]
Kenny Goff has written "Freelance, burnout, and Double Turn: 4 Years of Inwave Labs".
It's been 4 years since I started Inwave Labs and @doubleturngame so I wrote up my thoughts and reflections on the ups and downs of my indie game dev adventure.
[closed source]
Glassy Sundew shares a preview of saving & loading via sqlite and hxbit in their pixel art Heaps game.[closed source]
"That little green dude doesn't seem happy that PogoGirl is bouncing all up in his business"_ by Andrej from Ohsat Games.[closed source]
"I wonder why he needs all those roarsources 🤔🦖" by 1speed, made with Kha.[open source]
The HaxeUI code editor is coming along! "It uses Monaco Editor for [the] web and Scintilla for native [builds] (and falls back to a "nothing" text area for everything else). Still some kinks and discrepancies but usable (from git) now!" by Ian Harrigan.[closed source]
Joel is "still hard at work on [his] dungeon crawler! Getting close to a playable demo and planning on doing frequent updates from here on out!" An indie game made with Heaps.[open source]
godot-haxe git
- This is a not-quite-working-yet integration of HashLink into Godot.[community]
Oleg Dolya has written about Perilous Shores 1.1.1
: coastal maps, font settings & more. ☠[video]
Today at 1pm Dan Hett from PΔSSENGER "will be going live with the second of our Closed Hands panels, examining Muslim representation within videogames".
To add to the roundup todo list, use the following markdown format.
So it generates the following: