Closed skial closed 2 years ago
[videos]
Introduction to HaxeFlixel Part 17 by Questionable Programming.[videos]
8 Tips to improve your game's performance in HaxeFlixel by Richard Oliver Bray.[open source]
why-log git
[open source]
why-concurrency git
[open source]
haxeui-raylib git
- RayLib backend for HaxeUI.[open source]
hxtizen git
- Haxe externs for Tizen SDK APIs.[open source]
hxlua git
- Haxe bindings for luaJIT.[open source]
Ian Harrigan previews the new HaxeUI Raylib backend with full text support![open source]
Ian Harrigan has ironed out a few kinks in the HaxeUI Heaps backend and is finalizing bits for the HaxeUI PDCurses backend![closed source]
Super Cosmic Heist - World 3 Boss, World 4-1 and a secret room WIP
by Fierce, made in Stencyl.[closed source]
Techy Wrinkles previews their RType/Fantasy Zone shmup mashup game dodging enemy shots, made with Heaps.[community]
PogoGirl Devlog #22
: Graphics Overhaul by Andrej.[closed source]
Avizura has been working on the song editor for their rhythm game #breakbeatbattlemachines
made with HaxeFlixel.[closed source]
Now each particle is a separate pixel in Jitter Sandbox by Syo, made in Heaps.[open source/haxe discord]
Daniel has open sourced marblesim git
using Kha, Nape and hxWebSockets.[community/haxe discord]
Keyreal has republished his Haxe tutorials to https://keyreal-code.github.io/haxecoder-tutorials/ originally posted on Haxecoder. :clap:[releases/haxe discord]
Keyreal has announced his newest game - Pilie Pals, made using his custom game engine YUME written in Haxe. Check out the Demo Trailer and grab the demo available from itch.io
.[closed source/haxe discord]
Idenner is trying out some new worldgen for minicology, with an alpha planned within the next month or two.[open source]
Oleg Dolya is thinking of adding more colours to Perilous Shores, also inland sea's and roads.[closed source]
Some new screenshots from WIP
game Addlemoth by mauve:
[releases]
Announcement from torcado: Heck Deck now has a store page on Steam![closed source]
A couple of quick videos from Bad Soccer Manager by JanoGames:
[closed source]
SavanDev shows their maximum Aseprite skills for creating game dialoges.[closed source]
Kino Rose is working on something super small.[closed source]
Matching bombs test scene in WIP
puzzle game by Robert Alvarez.
- [ ]
[open source]
Oleg Dolya is thinking of adding more colours to Perilous Shores, also inland sea's and roads.
[community]
Perilous Shores 1.1.2
: lakes, editable names.[closed source/haxe discord]
ForeignSasquatch has added texture rendering to hxRaylib and has added Mac support to hxRaylib.[community]
Happy 10 year anniversary of Mine Blocks![community]
SlavaRa has added PreviousEdit Plugin for FlashDevelop/HaxeDevelop which allows you to quickly navigate between editor tabs.[closed source]
Still WIP
but already very usefull! The extrusion shape in ✂️ Paper-Toy-Builder by Matthijs Kamstra.[open source]
PolyProxy has made a 3D demo in Haxe using hxRaylib.
- [ ]
[open source]
Ian Harrigan previews the new HaxeUI Raylib backend with full text support!- [ ]
[open source]
Ian Harrigan has ironed out a few kinks in the HaxeUI Heaps backend and is finalizing bits for the HaxeUI PDCurses backend!
[open source]
... bringing it all together... HaxeUI + Raylib.[closed source/haxe discord]
Dean has decided to publish recent rewrite of an old game to itch.io. It's not 100% finished, but 100% playable - Stupid Aliens!.
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