Open mathster6 opened 3 years ago
I do not have enough experience in programming C++ plugins to know if this is right, but I believe that in order to make MacOS happy, you need to include this line of code for OpenGL: glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
I do not have enough experience in programming C++ plugins to know if this is right, but I believe that in order to make MacOS happy, you need to include this line of code for OpenGL: glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);