Open cemrath opened 7 years ago
That is not a native feature of reicast. Your best bet will probably be to wait for the RetroArch team to provide an arm version of reicast.
On Jul 4, 2017 6:01 PM, "Curtis Martin" notifications@github.com wrote:
So I've been surfing the web, and can't find anything on this. Just a bit of background... and excuse me if i don't use the right terminology.
So for most game emulators you use the front-end "RetroArch" to do a number of things, including defining the overlay for a specific emulator.
But the Dreamcast uses the "Reicast" emulator. And I can't find anything on how to change the border/overlay, so my Dreamcast games don't have the black bars on the side.
Anyone know how this can be accomplished.
Here is an example (note, two different games, but you should get the idea)
before adding an overlay [image: img1] https://user-images.githubusercontent.com/14210693/27843536-6caf9bba-60da-11e7-97e0-055159567769.jpg
after adding an overlay [image: img2] https://user-images.githubusercontent.com/14210693/27843537-6cafca68-60da-11e7-8311-613032ad37ed.jpg
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This is an interesting feature request. Some paths of the code do compositing now, so this may be possible
So I've been surfing the web, and can't find anything on this. Just a bit of background... and excuse me if i don't use the right terminology.
So for most game emulators you use the front-end "RetroArch" to do a number of things, including defining the overlay for a specific emulator.
But the Dreamcast uses the "Reicast" emulator. And I can't find anything on how to change the border/overlay, so my Dreamcast games won't have the black bars on the side.
Anyone know how this can be accomplished? Note: I almost forgot. I would also need to be able to modify the dimensions of the game's screen/viewport itself.
Here is an example (note, two different games, but you should get the idea)
before adding an overlay
after adding an overlay