Open masterHeatwave opened 4 years ago
| Ubuntu | alpha | r20.04-33-g1ea1689d | CIDL |
Description of the Issue:
Game crashes after Dreamcast logo / Windows CE
NullDC:
Not tested
Logs Gathered:
Enabling Extra depth scaling for Windows CE games Sh4 Reset recSh4 Init Using MCPU Recompiler Using SCPU Interpreter Using DSP Interpreter cntx // fpcb offset: -135266304 // pc offset: -184 // pc A0000000 recSh4:Dynarec Cache clear at 8C0000DE ALSA: underrun occurred Invalid GD-DMA start, SB_GDEN=0.Ingoring it. VREG = 03 ARMRST 00 VREG = 03 ARMRST 01 VREG = 03 ARMRST 00 Invalid GD-DMA start, SB_GDEN=0.Ingoring it. VREG = 03 ARMRST 00 VREG = 03 ARMRST 01 VREG = 03 ARMRST 01 ALSA: underrun occurred VREG = 03 ARMRST 00 Texture cache cleared RendIF: renderer (auto): main: gles fallback: slow RendIF: Using renderer: gles recSh4:Dynarec Cache clear at AC0082FE VREG = 03 ARMRST 00 ALSA: underrun occurred MEM remap 0 : 0x5800 to 0xC261800 Error in ../libswirl/hw/holly/sh4_mem_area0.cpp:WriteBios:136: Write to [Boot ROM] is not possible, addr=c,data=6390,size=2 Verify Failed : !(state.cpu.is_delayslot && OpDesc[op]->SetPC()) in dec_DecodeBlock -> ../libswirl/hw/sh4/dyna/decoder.cpp : 1080
Screenshots:
Updated formatting.
| Ubuntu | alpha | r20.04-33-g1ea1689d | CIDL |
Description of the Issue:
Game crashes after Dreamcast logo / Windows CE
NullDC:
Not tested
Logs Gathered:
Screenshots: