Open masterHeatwave opened 4 years ago
| Kali Linux | alpha | r20.04-33-g1ea1689d | CIDL |
Description of the Issue:
Glitchy, pixelated graphics during movement of the characters on the gameplay.
NullDC:
Not Tested
Logs Gathered:
Loaded /home/edward/.local/share/reicast/data/dc_nvmem.bin as nvram RendIF: renderer (auto): main: gl41 fallback: gles Warning: OpenGL version doesn't support per-pixel sorting. RendIF: Renderer gl41 did not initialize. Falling back to gles. RendIF: Using renderer: gles chd: parsing file /media/edward/DISC C_BACK UPS/Documents and Settings/elias/Desktop/DC/kof2002.chd TRACK:1 TYPE:MODE1_RAW SUBTYPE:NONE FRAMES:600 TRACK:2 TYPE:AUDIO SUBTYPE:NONE FRAMES:44400 TRACK:3 TYPE:MODE1_RAW SUBTYPE:NONE FRAMES:371822 TRACK:4 TYPE:AUDIO SUBTYPE:NONE FRAMES:813 TRACK:5 TYPE:MODE1_RAW SUBTYPE:NONE FRAMES:131515 gdrom: Opened image "/media/edward/DISC C_BACK UPS/Documents and Settings/elias/Desktop/DC/kof2002.chd" Game ID is [T47305M] Sh4 Reset recSh4 Init Using MCPU Recompiler Using SCPU Interpreter Using DSP Interpreter cntx // fpcb offset: -135266304 // pc offset: -184 // pc A0000000 recSh4:Dynarec Cache clear at 8C0000DE ALSA: underrun occurred Invalid GD-DMA start, SB_GDEN=0.Ingoring it. VREG = 03 ARMRST 00 VREG = 03 ARMRST 01 VREG = 03 ARMRST 00 Invalid GD-DMA start, SB_GDEN=0.Ingoring it. VREG = 03 ARMRST 00 VREG = 03 ARMRST 01 VREG = 03 ARMRST 01 VREG = 03 ARMRST 00 Texture cache cleared RendIF: renderer (auto): main: gl41 fallback: gles Warning: OpenGL version doesn't support per-pixel sorting. RendIF: Renderer gl41 did not initialize. Falling back to gles. RendIF: Using renderer: gles recSh4:Dynarec Cache clear at AC0082FE VREG = 03 ARMRST 00 recSh4:Dynarec Cache clear at AC00FFFE SQ remap 1 : 0xE0000000 to 0x0 SQ remap 1 : 0xE0000000 to 0xC000000 SQ remap 2 : 0xE0100000 to 0x0 SQ remap 2 : 0xE0100000 to 0xC100000 SQ remap 3 : 0xE0200000 to 0x0 SQ remap 3 : 0xE0200000 to 0xC200000 SQ remap 4 : 0xE0300000 to 0x0 SQ remap 4 : 0xE0300000 to 0xC300000 SQ remap 5 : 0xE0400000 to 0x0 SQ remap 5 : 0xE0400000 to 0xC400000 SQ remap 6 : 0xE0500000 to 0x0 SQ remap 6 : 0xE0500000 to 0xC500000 SQ remap 7 : 0xE0600000 to 0x0 SQ remap 7 : 0xE0600000 to 0xC600000 SQ remap 8 : 0xE0700000 to 0x0 SQ remap 8 : 0xE0700000 to 0xC700000 SQ remap 9 : 0xE0800000 to 0x0 SQ remap 9 : 0xE0800000 to 0xC800000 SQ remap 10 : 0xE0900000 to 0x0 SQ remap 10 : 0xE0900000 to 0xC900000 SQ remap 11 : 0xE0A00000 to 0x0 SQ remap 11 : 0xE0A00000 to 0xCA00000 SQ remap 12 : 0xE0B00000 to 0x0 SQ remap 12 : 0xE0B00000 to 0xCB00000 SQ remap 13 : 0xE0C00000 to 0x0 SQ remap 13 : 0xE0C00000 to 0xCC00000 SQ remap 14 : 0xE0D00000 to 0x0 SQ remap 14 : 0xE0D00000 to 0xCD00000 SQ remap 15 : 0xE0E00000 to 0x0 SQ remap 15 : 0xE0E00000 to 0xCE00000 SQ remap 16 : 0xE0F00000 to 0x0 SQ remap 16 : 0xE0F00000 to 0xCF00000 SQ remap 17 : 0xE1000000 to 0x0 SQ remap 17 : 0xE1000000 to 0x10000000 SQ remap 18 : 0xE1100000 to 0x0 SQ remap 18 : 0xE1100000 to 0x10100000 SQ remap 19 : 0xE1200000 to 0x0 SQ remap 19 : 0xE1200000 to 0x10200000 SQ remap 20 : 0xE1300000 to 0x0 SQ remap 20 : 0xE1300000 to 0x10300000 SQ remap 21 : 0xE1400000 to 0x0 SQ remap 21 : 0xE1400000 to 0x10400000 SQ remap 22 : 0xE1500000 to 0x0 SQ remap 22 : 0xE1500000 to 0x10500000 SQ remap 23 : 0xE1600000 to 0x0 SQ remap 23 : 0xE1600000 to 0x10600000 SQ remap 24 : 0xE1700000 to 0x0 SQ remap 24 : 0xE1700000 to 0x10700000 SQ remap 25 : 0xE1800000 to 0x0 SQ remap 25 : 0xE1800000 to 0x10800000 VREG = 03 ARMRST 01 VREG = 03 ARMRST 00 Saved /home/edward/.local/share/reicast/data/dc_nvmem.bin as nvmem
Screenshots:
Updated formatting. Please test on NullDC.
| Kali Linux | alpha | r20.04-33-g1ea1689d | CIDL |
Description of the Issue:
Glitchy, pixelated graphics during movement of the characters on the gameplay.
NullDC:
Not Tested
Logs Gathered:
Screenshots: