The script skinnedMorphTargets currently only morphs on an exposed baked mesh on blend weight movements and therefore captures the mesh bake snapshot at a specific frame. We need to find a way to preserve the running dynamic state of the skinned mesh renderer while blending is happening.
The script skinnedMorphTargets currently only morphs on an exposed baked mesh on blend weight movements and therefore captures the mesh bake snapshot at a specific frame. We need to find a way to preserve the running dynamic state of the skinned mesh renderer while blending is happening.