skore11 / Percubed_BEAPS

Integrating KADAPT (TreeSharp, RootIK) and Nvidia Flex to test and simulate behaviors for PBD/voxel based virtual agents
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Blend weights are currently setup for individual baked meshes during run time and are not dynamic #2

Closed skore11 closed 3 years ago

skore11 commented 3 years ago

The script skinnedMorphTargets currently only morphs on an exposed baked mesh on blend weight movements and therefore captures the mesh bake snapshot at a specific frame. We need to find a way to preserve the running dynamic state of the skinned mesh renderer while blending is happening.