Open skore11 opened 3 years ago
This is directly related to the modify behavior portion because we should be able to select portions of the mesh that need to be physics based , modify those portions and then blend to the deformed state during some interaction/behavior node.
Works but causes some visual artifacts, this is because the ref and physics anims are away from each other in local space
This is directly related to the modify behavior portion because we should be able to select portions of the mesh that need to be physics based , modify those portions and then blend to the deformed state during some interaction/behavior node.