skore11 / Percubed_BEAPS

Integrating KADAPT (TreeSharp, RootIK) and Nvidia Flex to test and simulate behaviors for PBD/voxel based virtual agents
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Select parts of the mesh to blend between #5

Open skore11 opened 3 years ago

skore11 commented 3 years ago

This is directly related to the modify behavior portion because we should be able to select portions of the mesh that need to be physics based , modify those portions and then blend to the deformed state during some interaction/behavior node.

skore11 commented 3 years ago

Works but causes some visual artifacts, this is because the ref and physics anims are away from each other in local space