skore11 / Percubed_BEAPS

Integrating KADAPT (TreeSharp, RootIK) and Nvidia Flex to test and simulate behaviors for PBD/voxel based virtual agents
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Blended mesh transform is not correct (moved up in y-direction) #8

Open skore11 opened 3 years ago

skore11 commented 3 years ago

Baked mesh for blending function moves the mesh to a position other than origin, also skinned dynamic morph has a offset in morph positons