Closed simondorfman closed 5 years ago
I think the common denominator in those games is that the Deep Beeline engine returns a null move once all empty or friendly chamber tiles are gone. I'm filtering out volcano moves, so it thinks it doesn't have any moves.
Did you truncate the transcript strings in that file to 255 characters?
@skotz Thanks for the tip about Deep Beeline filtering out volcano moves. Sorry about the truncated strings. Github wouldn't let me upload a CSV. OpenOffice saved to .XLS, but that wasn't accepted. So I installed LibreOffice and converted the .XLS to .XLSX. So I think OpenOffice must have truncated at the save to .XLS step. Attached is a non-truncated version for posterity. IllegalMoveNotTruncated.xlsx
The issue should be fixed now, so let me know if it happens again.
Looking at some tournament transcripts, I see several games that end in a draw from an illegal move. I've played back the games, but I can't figure out what's causing the illegal move. Any ideas? Spreadsheet attached with some sample games. I believe the games were played with these rules:
IllegalMove.xlsx