What:
Add a "Turn Clock" to the lower left. The red arrow rotates clockwise and points to the current player's turn.
Bonus: outline each donut-segment with yellow (to make it extra clear whose turn it is now, red arrow points to it, and it's outlined with a yellow highlight).
Why:
Makes it easier to see 1) whose turn it is, and 2) what will happen next, and 3) the overall flow of the turns.
Mockup:
Turn Clock could probably fit in lower-left. SVG mockup also attached (created in Inkscape so you can edit easily in Inkscape if you want).
TurnClock.svg.zip
What: Add a "Turn Clock" to the lower left. The red arrow rotates clockwise and points to the current player's turn.
Bonus: outline each donut-segment with yellow (to make it extra clear whose turn it is now, red arrow points to it, and it's outlined with a yellow highlight).
Why: Makes it easier to see 1) whose turn it is, and 2) what will happen next, and 3) the overall flow of the turns.
Mockup:
Turn Clock could probably fit in lower-left. SVG mockup also attached (created in Inkscape so you can edit easily in Inkscape if you want). TurnClock.svg.zip