Closed simondorfman closed 5 years ago
Created two volcano.json
settings for this: EruptOverflowEnemyTileAmount
is the levels deducted from an enemy tile during an eruption, and EruptOverflowAllowCapture
will determine whether excessive levels turn into empty tiles or whether they can wrap around into the opponents pieces. For instance, if you subtract 3 from 1 you can either clear the tile or get -2 which turns into a tile of the opponents color of value 2. Basically it's either a capture or a clear.
Change this effect from eruption:
...to this:
Why? It's very easy to block a path by playing a level 1 magma chamber. It very rarely happens that a level 1 chamber is wiped out by a volcano. This increases the chance of that happening. Maybe even this will not have much effect. Then maybe it would be worth trying a further increase to three levels like this: