skulbrane / endgame-singularity

Automatically exported from code.google.com/p/endgame-singularity
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Speed change when base components are completed #1

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The game speed doesn't always stop (at >>> speed), and sometimes doesn't
even pop up a window (at >>>> speed), when base components are completed.

Steps to reproduce:

1) Tell the game to upgrade some components (of ware houses, for example)
2) Return to "geoscape" (i simply use the XCOM term)
3) Set time to >>> or >>>> to wait for enhancement to be finished

What should happen? 
a) A popup should appear informing about the finished construction.
b) Speed should either stop or go down to real time.

What do you see instead?
At '>>>' speed, b) does not happen.
At '>>>>' speed, neither a) nor b) happens.

What version of the product are you using? On what operating system?
svn 412 on Ubuntu 7.04

Original issue reported on code.google.com by daniel.h...@gmx.de on 1 Sep 2007 at 4:12

GoogleCodeExporter commented 9 years ago
Fixed in SVN, I hope.

Original comment by evilmrhe...@gmail.com on 29 Mar 2008 at 2:21