skulbrane / endgame-singularity

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main menu pops up instead of requested menu #118

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
The problem appears to be intermittent, but it happens enough that the game is 
unplayable. 
1. Click on a button that should open a menu (for example, "Asia")
2. Sometimes you might need to click on another button as well (for example, 
"Open Base")

What is the expected output? What do you see instead?
I expect that "open base" will open the base menu.
Instead, the save/load/options/quit/back menu pops up. 

What version of the product are you using? On what operating system?
0.30b, fedora 14

Please provide any additional information below.

I have attached the error log. Also, I have attached a save; I can reliably 
reproduce the problem by loading that save, then clicking "Asia" and then "Open 
Base".

I have played 0.26b many times, and did not have this issue in that version. 

Original issue reported on code.google.com by jba...@gmail.com on 27 Jan 2011 at 9:28

Attachments:

GoogleCodeExporter commented 9 years ago
I had the same issue, but fixed the issue for myself by changing %d%% and 
%.2f%% in the file g.py:

line 268: return locale.format("%.2f", raw_percent / 100.).decode(encoding)
line 270: return locale.format("%d", raw_percent // 100).decode(encoding)

I'm not exactly sure what it did, but removing the trailing percent signs makes 
it work.

Original comment by Computer...@gmail.com on 6 Feb 2011 at 2:59

GoogleCodeExporter commented 9 years ago
I had the same issue on singularity 0.30b-2 on 64 bit arch linux. The fix that 
Computer... made fixes it for me too.

Original comment by xenodaph...@gmail.com on 13 Jun 2011 at 5:47

GoogleCodeExporter commented 9 years ago
Fixed in 0.30c.

Original comment by phil.bor...@gmail.com on 29 Mar 2012 at 7:06