skullernet / openffa

Free-for-all deathmatch mod for Quake 2
GNU General Public License v2.0
22 stars 11 forks source link

Initial weapon #5

Closed isadon closed 3 years ago

isadon commented 4 years ago

One of my biggest uses of OSP tourney was creating specific flavors of server modes by giving players an initial weapon, infinite ammo etc etc via weapon_initial and dmflags. weapon_initial seems like an OSP Tourney var, is this not supported in openffa. Can the same thing be done somehow? Here are some of the settings I would set

set weapon_initial 64
set weapon_have 0
set start_shells 0
set start_bullets 0
set start_cells 0
set start_grenades 0
set start_rockets 50
set start_slugs 0
set start_health 100
set start_armor 0
set start_armortype 0
set max_shells 50
set max_bullets 50
set max_cells 50
set max_grenades 50
set max_rockets 50
set max_slugs 50
set max_health 100
set pack_shells 50
set pack_bullets 50
set pack_cells 50
set pack_grenades 50
set pack_rockets 50
set pack_slugs 50
set pack_health 100
isadon commented 2 years ago

Were these changes also applied to opentdm?