skunkfrukt / oblong-conglomerate

An epic tale of self-discovery.
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Map-exit handlers #33

Closed skunkfrukt closed 10 years ago

skunkfrukt commented 10 years ago
skunkfrukt commented 10 years ago

'block' and 'void' behaviours determine what happens when the player hits the edge, while 'death' and 'next' behaviours determine what happens when the player exist the screen completely. The two latter thus imply a 'void' behaviour in the first case.

skunkfrukt commented 10 years ago
skunkfrukt commented 10 years ago

Re. Stage 3: Since the OC triggers a text scene, maybe treat pre- and post-OC scenarios as separate stages:

skunkfrukt commented 10 years ago

Maybe set 'die' B on all stages to cause a respawn if the collisions fail for some reason.