Closed skunkfrukt closed 10 years ago
'block' and 'void' behaviours determine what happens when the player hits the edge, while 'death' and 'next' behaviours determine what happens when the player exist the screen completely. The two latter thus imply a 'void' behaviour in the first case.
Re. Stage 3: Since the OC triggers a text scene, maybe treat pre- and post-OC scenarios as separate stages:
Maybe set 'die' B on all stages to cause a respawn if the collisions fail for some reason.