skyarkhangel / Hardcore-SK

Rimworld Hardcore SK project, our discord server:
https://discord.gg/FMPRSKr
718 stars 412 forks source link

1.5 changelog #3881

Closed masakitenchi closed 2 months ago

masakitenchi commented 4 months ago

Combat Extended

ParentName Changes

masakitenchi commented 4 months ago

Mod change list:

disabled mods (previously active by default):

added mods:

masakitenchi commented 4 months ago

PackageId Change:

masakitenchi commented 4 months ago

New Skill Decay System:

masakitenchi commented 4 months ago

Testing: melee hit chance overflow

Melee hit chance is capped at 200% now. Any value that's above 100% transforms into "dodge piercing chance" at a 50% efficiency. "Dodge Piercing Chance" allows the attacker to hit the opponent even if the opponent should have dodged that attack.

Value Tweaks:

Other Fixes:

masakitenchi commented 3 months ago

Skill Decay System Update:

Anomaly Scenario Patch (181f4c7):

Misc Updates:

github-actions[bot] commented 3 months ago

This issue is stale because it has been open for 14 days with no activity.

masakitenchi commented 3 months ago

Skill Decay System Update

Skill loss threshold is customizable from now on. (No longer lose level at fixed -1000 exp) Currently they are set by how many exp is lost in a 7 days period

Warqueen Update

Warqueen now uses FerroTitanium as its ingredient for producing war urchin (was steel ore) It's recipe is also added a 600x FerroTitanium bar for compensate its initial fuel level (I tried to set the initial fuel level to 0, but it affects enemy warqueens as well) Urchins' armor is increased slightly, and the cost for each urchin is decreased from 25x to 15x

masakitenchi commented 3 months ago

Raid Curve Point Config (Beta)

Add adjustable raid curve point to SK.Config also see commit 8afe42f

masakitenchi commented 2 months ago

close since merged into dev.