Closed masakitenchi closed 2 months ago
Melee hit chance is capped at 200% now. Any value that's above 100% transforms into "dodge piercing chance" at a 50% efficiency. "Dodge Piercing Chance" allows the attacker to hit the opponent even if the opponent should have dodged that attack.
This issue is stale because it has been open for 14 days with no activity.
Skill loss threshold is customizable from now on. (No longer lose level at fixed -1000 exp) Currently they are set by how many exp is lost in a 7 days period
Warqueen now uses FerroTitanium as its ingredient for producing war urchin (was steel ore) It's recipe is also added a 600x FerroTitanium bar for compensate its initial fuel level (I tried to set the initial fuel level to 0, but it affects enemy warqueens as well) Urchins' armor is increased slightly, and the cost for each urchin is decreased from 25x to 15x
Add adjustable raid curve point to SK.Config also see commit 8afe42f
close since merged into dev.
Combat Extended
BuildingsSecurity
thingCategory fromTurretBase
in CE. Remove the duplicate in other mods. See https://github.com/skyarkhangel/Hardcore-SK/commit/22041d132f0c3e81754dd3a7dd4861a34d77de0a for more informationTurretMortarBase
for turrets whose turret gun usesCombatExtended.ShootMortarCE
as its verb Error check & temp fix shipped in Core_SK.dllParentName Changes
CrateBase
->ItemCrateBase