Closed BigD999 closed 9 years ago
In the Thaumcraft.class file in modhelpers there is an aspect that is not in Thaumcraft but added by magic bee's
parseAspects2(Machine.Chronotyper, "3 tempus, 3 bestia, 5 machina, 3 sensus");
This crash dose not happen with magic bee's installed
This is not a problem, my aspecting code automatically detects aspects which do not exist and does not add them.
In the Thaumcraft.class file in modhelpers there is an aspect that is not in Thaumcraft but added by magic bee's
parseAspects2(Machine.Chronotyper, "3 tempus, 3 bestia, 5 machina, 3 sensus");
This crash dose not happen with magic bee's installed