A way to track states of the game and cut based on those. States are different than events - when they start, they last for a period of time, which probably isn't known at the beginning. States include being off the ground, keys, movement, in a game (detected by chat?), world you're in, etc.
A way to track states of the game and cut based on those. States are different than events - when they start, they last for a period of time, which probably isn't known at the beginning. States include being off the ground, keys, movement, in a game (detected by chat?), world you're in, etc.