Closed wickjames086 closed 8 months ago
What were you doing when this bug occurred?
Just playing the game like normal; it’s happened three times.
Thought I’d try the game with performance info enabled. I didn’t notice anything anomalous when the game locked up.
I'm having difficulty reproducing this. In https://github.com/skyfloogle/red-viper/commit/469800996eb25a9726b8ec221daae8e4fc2b2b57, I added a button to the options menu that allows dumping some debug info that may help me diagnose the issue. Are you able to reproduce using this new build? I'd also like to note that what you're describing sounds a lot like a bug I ran into before release. It was quite an amusing bug: the game as programmed should lock up, were it not for interrupts incorrectly overwriting data that yanks the game out of that state. One bug resolved by another bug, in other words. To unlock the game, the interrupts need to happen at a fairly specific moment in at least one frame. On real hardware this is pretty random, but the emulator by design puts these in predictable places, which happened to be the wrong places. The fix I made was to manually put an interrupt check in a good spot.
I apologize, but I don't have enough technical knowledge to obtain a version of the app newer than the newest official release.
You can get a nightly build from the "Actions" tab. Open the latest entry (currently this), and there should be downloads at the bottom.
Thanks for the info on how to install the nightly; it makes sense now. I was about to get the latest when I saw that you happened to upload a new stable version.
Unfortunately I'm still facing the same problem which happened almost immediately, although I've noticed that it tends to happen when the game speed is set to low. I've attached the debug text file, but it doesn't seem to allow me to upload the debug replay bin file. debug_info.txt
Someone else managed to upload it as a zip. Could you try that?
Gotcha, I didn't think of that. virtuallab.zip
Hm, your replay seems to behave normally. However, I found another issue: you're using the English patch. My game-specific patches work based on checksums, and the English patch wasn't taken into account in the lock-up glitch I fixed. The other debug info suggests you're running into that same glitch. Could you check whether this build fixes the issue?
Oh lol I didn’t even realize I was using the fan translation. Sorry about that. Thanks for fixing it!
Virtual Lab exhibits a bug where the gameplay locks up but the music and background continue. It’s a falling-block puzzle game, so imagine you’re playing Tetris and the next piece appears at the top of the screen but never starts falling. You can’t control the game at this point including pressing start to pause.
Loving the app so far; I’m having a great time playing Mario Clash and Wario Land.