Closed Looodon closed 2 years ago
I think I see the culprit.
Have you ever run /locate structure xxxx
and it takes 2-3 seconds for a response? Well, many Greek Fantasy creatures do that every 10 ticks to check for camps and structures to move toward. I reduce the range from 100 chunks to 3-5 chunks, which speeds it up, but it clearly needs more optimization. I'll work on this in future releases.
Could you do me a favor and see if the game is still choppy with commit df20298 ?
It looks like this time it wasn't as choppy, idk what caused it to be choppy it happens at random every day at a random time.
I complied the jar and used the one out of: Desktop\GreekFantasy-master-1.19\build\libs
The original version had a server thread of (9.38%/4.69ms) The new version had a server thread of (2.70%/1.35ms) = no red in the results
Original: 12.45% / 6.21ms New: 2.84% / 1.42ms
Original: 24.12% / 12.06ms
New: 2.14% / 1.42ms
Original: 1.39% / 0.69ms
New: 1.72% / 0.86ms
Something that happened with the new version that didnt happen before is the Gigante came down from the top of the mountain all the way down
EDIT: also in both version, for some reason ara's always leave land to stand in rivers to stare down at fish
Thank you for the detailed report! I added a 200-450 tick "cooldown" for the goal and staggered it to prevent every creature from running /locate
in the same tick, but it looks like that wasn't enough to fix everything.
I think I will add config settings for the goal and set it to "off" by default for most mobs. The only ones that really need it are the Tritons, tamed Guardians, and bosses (Nemean Lion, Hydra). Maybe Ara and Centaurs too, but maybe not.
if I had to pick between both I'd pick Centaurs over Aras, but if they both get it or both dont, all options make sense.
Idk anything about modding, but if its less resource intensive, maybe the AI for /locate can remain weaker, and a compensation can be that camps can act like a spawners do. if there arent any of that mob within 2-5 chunks itll spawn a few after a long time have passed (10-60 mins). That sounds more resource intensive to me though im just throwing ideas in case it was more efficient. Looking forward to seeing what you come up with, thank you!
I checked an old profiler I ran on 9/24/2022 (2 week ago) cuz I had major lag but I didn't know how to interpret the results until a few days ago and I just thought id share the part that relates to the mod. Obviously this is uncommon and it hasn't happened to this bad of a level since. To be fair I did have another mod called AI Improvements at the time, which could have been the reason although its whole purpose is to simplify the AI, but I don't have that mod anymore (the previous tests above did not include Ai improvement mod). The issue isn't exclusive to Ara, but in cases where Aras are responsible they usually have the highest impact.
Hey, for some reason my game has gotten choppy and I downloaded a mod called Spark and ran a profiler. It showed that out of around 75 mods, Greek Fantasy 's server thread was at 69.13% (34.29ms) I don't know what any of this means, but I'm assuming it means its taking up most of the RAM. I have 12 GB of RAM and I dedicated 6 max to the game.
These are the results: (6 pictures)
Test 1 with all mods (69.13% Greek Fantasy, the rest were all around 0-1%)
Test 2 with only Greek Fantasy and Spark installed (46.8%)
Test 3 with all mods (relaunched the game and lowered dedicated RAM to 5 GB)