What steps will reproduce the problem?
1. Play the latest RGH Beta with ZDoom on Arcade mode.
2. Kill groups of monsters that are close to each other.
3. Occasionally, one enemy dying (Or the XP flying out of the enemy) causes the
other corpses to "jump" or lift off the ground and fall back down.
What is the expected output? What do you see instead?
The monster corpses stay put, without any sort of "jump".
What version of the product are you using? On what operating system?
I am using RGH 1.12 Beta 2 for ZDoom on a Windows 7.
Please provide any additional information below.
Original issue reported on code.google.com by riley.he...@yahoo.com on 7 Jan 2012 at 4:30
Original issue reported on code.google.com by
riley.he...@yahoo.com
on 7 Jan 2012 at 4:30