skylerdavidson / real-guns-hardcore

Automatically exported from code.google.com/p/real-guns-hardcore
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FPS issues in singleplayer Skulltag #89

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Skulltag .98D 3021
2. OpenGL mode
3. Any IWAD/PWAD combination

What is the expected output? What do you see instead?
This is a FPS issue. Game intermittently drops frames in single player like I 
was playing at 250 ping, usually when a new monster enters view. 

What version of the product are you using? On what operating system?
EXE Skulltag .98D 3021
MOD RGH_1_11_2_Skulltag.pk3

Please provide any additional information below.
My system (1.8 GHz dualcore, NVIDIA 9600GT, 2 GB RAM) plays more recent engines 
like HL2, Q4, Doom3, Fallout3 quite smoothly, without lag. Also other Doom mods 
like Brutal Doom and Stronghold do not have this issue.

Original issue reported on code.google.com by marco.na...@gmail.com on 14 Sep 2011 at 11:26

GoogleCodeExporter commented 9 years ago
Putting the game in RAM disk, using GameBooster 3 and running latest Skulltag 
Alpha (both server AND client) fixes the problem for me. RGH may just have 
higher memory requirements than other FPS games. Since everybody's system is 
different, this is not a n upstream issue, IMO.

Original comment by marco.na...@gmail.com on 10 Oct 2011 at 6:18

GoogleCodeExporter commented 9 years ago
Very well, I'm closing this (primarily because there is nothing I can do about 
the sprite-loading induced lag).

Original comment by mzabsky on 10 Oct 2011 at 1:01