I cannot figure out how to tag on mobile, but this is for improvement
I tried using the NDS emu to run LOZ Spirit Tracks, and there are several things I would like to suggest as improvements, especially to the screens.
This is one of several games that uses the spit screen as a cutscene, and it has a blank spot (for the bar on the physical DS). With the way the screens are set up right now, it is really awkward as there is a "missing" chunk in between them. Obviously not all games would benefit from this, but it would be a nice setting. In addition, it would be handy to have an advanced menu to edit the sizes of the windows, or make a hotkey to toggle which one is big, or disable just the small or just to big, ect.
It would also be nice if there was a way to enable/disable running the renders for certain screens for games like Mario kart if you don't want to map for performance.
I cannot figure out how to tag on mobile, but this is for improvement
I tried using the NDS emu to run LOZ Spirit Tracks, and there are several things I would like to suggest as improvements, especially to the screens.
This is one of several games that uses the spit screen as a cutscene, and it has a blank spot (for the bar on the physical DS). With the way the screens are set up right now, it is really awkward as there is a "missing" chunk in between them. Obviously not all games would benefit from this, but it would be a nice setting. In addition, it would be handy to have an advanced menu to edit the sizes of the windows, or make a hotkey to toggle which one is big, or disable just the small or just to big, ect.
It would also be nice if there was a way to enable/disable running the renders for certain screens for games like Mario kart if you don't want to map for performance.