Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
I got it to compile the code with Visual Studio 2022 after using Cmake - Sponza looks truly amazing, well done!
Visual Studio was bit confusing though as said it couldn't open ALL_BUILD - but I think this means it actually worked as when I selected Sponza as startup project it actually worked.
It did crash a few times when I tried to create new Asset or create a new scene....hopefully this and many other instability problems can be fixed...I'm hoping to use it and load my assets in and see how it goes...
I got it to compile the code with Visual Studio 2022 after using Cmake - Sponza looks truly amazing, well done!
Visual Studio was bit confusing though as said it couldn't open ALL_BUILD - but I think this means it actually worked as when I selected Sponza as startup project it actually worked.
It did crash a few times when I tried to create new Asset or create a new scene....hopefully this and many other instability problems can be fixed...I'm hoping to use it and load my assets in and see how it goes...