The condition structure for checking if entity is on fire in 1.14 has changed.
Details here: https://bugs.mojang.com/browse/MC-137792
This is also the case for the "killer_player" example, as tested.
Removed the bit about IDs for properties being namespaces, which was replaced with a "predicate" object and the flags within it aren't namespaced, as tested.
The condition structure for checking if entity is on fire in 1.14 has changed. Details here: https://bugs.mojang.com/browse/MC-137792 This is also the case for the "killer_player" example, as tested. Removed the bit about IDs for properties being namespaces, which was replaced with a "predicate" object and the flags within it aren't namespaced, as tested.