Critical. A critical defect that causes some key functionality to fail.
Priority
High. Anything that impacts the typical user flow or blocks app usage.
Description
After registering an effectStart or effectFinish event to cause a random NPC to appear, reloading a save of the situation before the random NPC appeared caused the game to CTD upon load completion.
If the effectStart and effectFinish events were unregistered using the unsubscribe function before loading, such as in the preLoadGame event, a CTD did not occur after loading was complete. (If the events were not unregistered, a CTD occurred.)
Severity
Critical. A critical defect that causes some key functionality to fail.
Priority
High. Anything that impacts the typical user flow or blocks app usage.
Description
After registering an effectStart or effectFinish event to cause a random NPC to appear, reloading a save of the situation before the random NPC appeared caused the game to CTD upon load completion. If the effectStart and effectFinish events were unregistered using the unsubscribe function before loading, such as in the preLoadGame event, a CTD did not occur after loading was complete. (If the events were not unregistered, a CTD occurred.)
NetScriptFramework Crash Log: https://drive.google.com/file/d/1SNiB4DxN8s8YFLyq8s7UUt9TmmEcywZz/view?usp=sharing
https://github.com/skyrim-multiplayer/skymp/issues/1305 Not sure if this is related, but the phenomenon is similar to the bug report above.
OS
Windows
OS version
10
Skyrim version
1.5.97.0.8
SKSE version
2.0.20
client commit''s hash
None
server commit''s hash
None
Videocard model
Radeon RX 590
Steps to reproduce
Execute the above script process and perform the following steps with effectStart or effectFinish event registered.
Expected result
No crashes after loading the save.
Actual result
The game crashes as soon as the loading completes.