skyrmiongames / Temple-of-Pele

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Ideas. #1

Closed legowerewolf closed 5 years ago

legowerewolf commented 5 years ago

Gameplay styles:

Stories:

We need more ideas. I'll keep track of them here.

BenjaminHoover commented 5 years ago

First order of bizz, no story

BenjaminHoover commented 5 years ago

I was thinking the legend of zelda clone with one dungeon with at max 5 screens and only one or maybe two types of enemies. Any time you think of adding more stuff just think "We have less than 2 weeks to do this".

BenjaminHoover commented 5 years ago

That being said I think we need graphics of some kind so do you guys want to make our own zelda style graphics because if so Piskel is an awesome pixel art maker and I'm so down for making a few sprites in 16 bit graphics.

BenjaminHoover commented 5 years ago

Lets divide up portions of the assignment between us. Ben = Player code, sprite art (all 16 px, fireball, player sprite, gremlin monster, boss? (32 bit, 4 tiles)) Stuart = Tile art collisions, wall collision, puzzle Duncan = Enemy code, (Map construction, general design) Enemy count = TBD, Boss? image

stuin commented 5 years ago

I am personally thinking in the direction of Phantom hourglass, watch a playthrough of the temple of fire.

stuin commented 5 years ago

I have started a class diagram for how I think we can organize it. Feel free to make any changes. https://docs.google.com/drawings/d/1R4r2BcaK6_Jcvq7cu8QD0CkIwK3JuwaxknT14C6895c/edit?usp=sharing Dotted arrows = inheritance, (is-a) solid arrows = association/composition, (has-a, difference not important)

stuin commented 5 years ago

Second document for lists and easier note sharing https://docs.google.com/document/d/1HT4pWgUFa6kk1L-cjKx7gW3tvGhPtsNUaphRRf1hScM/edit?usp=sharing