What steps will reproduce the problem?
1. Use C# - create a new project
2. Create a Sprite with frames
3. Read / Write any FramesPerCell
What is the expected output? What do you see instead?
Crashes.
Reads / Writes FramesPerCell value to Sprite.
Please use labels and text to provide additional information.
Original issue reported on code.google.com by swinbr...@gmail.com on 15 Sep 2009 at 2:24
Original issue reported on code.google.com by
swinbr...@gmail.com
on 15 Sep 2009 at 2:24