Closed Fibrosis closed 5 years ago
The first two issues you mentioned are fixed. For any graphics-related stuff, it's highly suggested to be related to your platform. If you have issues with compiling/processing spritesheets please check the wiki within the website of this repo (you can find it in the description.)
I'm using the latest commit (fresh clone) on Linux_64 (Debian 9), Unity version 2019.1.8f1.
The client runs in editor, but won't compile. Compile errors:
Same story with SpritesConverter (runs in Editor, won't compile). Compile errors:
The SpritesConverter has a strange compilation workaround: it will compile under Server/Development Build, even when disabling Server/Development Build after, but running it produces nothing; running this for 15 minutes
./Converter.x86_64 --version=770 --dat=Tibia.dat --spr=Tibia.spr
with Tibia.dat and Tibia.spr in the cwd doesn't produce any new files. Last debug message produced by the application is: > Logging to /home/user/.config/unity3d/Editor/Player.log. Content of /home/user/.config/unity3d/Editor/Player.log:The application's memory usage increases steadily from 114MB to 131MB. CPU usage keeps at anywhere from 1% to 50% depending on the graphic settings on application startup. Ultra seems the slowest and only uses 1% CPU, the lowest setting keeps CPU at a steady 50% of 4 cores or the equivalent of 2 cores.
I've tried compiling the client (previous commit) on Windows many months ago, experienced similar issues; never got the sprites converter to work either with the current sprites converter or opentibiaunity-datspr-converter; got compilation errors, compiled successfully with Server/Development Build workaround, but converter didn't produce any files after being run for more than 15 minutes.