Open Znote opened 4 years ago
Take for example the Login Module; it basically simulates the IP to select a specification while it's very hard-coded, such an improvement would require a lot of refactors.
I agree to these changes and even a video tutorial doing so might be good for people with no knowledge in programming. Though, I only disagree with having a client directly without compiling in Unity.
Unity is planning to release UIElements for runtime soon which will allow for a lot of things to be done!
This isn't a code issue, but more like a doc/wiki feature request.
A big bonus would be to actually be able to do all this without editing sources and compiling the server. (Like a txt/config file).Another bonus here could be that any player could remove this file and the OTU would return to a regular unmodified general-purpose state OTU client.A source code modification tutorial that shows anyone how to tweak OTU to their server:
A basic custom client tutorial would consist of:
Extras:
Advanced:
Set up auto-updater somehow (or find a way to notify old client users that their client is outdated)I believe this will encourage OT owners to give OTU a go, and ship OTU clients to the players. OT owners wants to ship a personalised client for their OT, because it looks cool branding wise. Currently their options are hacking the cipclient, or use OTClient.