Closed AngelOfDarkess closed 1 year ago
this would go fully against the core pillar of "npc's never roll"; please update this suggestion, while keeping that in mind.
Ideally we'd want the players rolling both for their attack, and their defence.
as for the damage severity, I like it, just one thing: we prob dont want any positives coming from it, keep something along the lines of "minor scratches and bruises" as the best, and "instant and gory death" as the worst.
also luck can already influence death :L
Here's a modified version that adds complexity to the player combat/death aspect while keeping the rest of the combat system simplified:
Attack Rolls:
Defense Rolls:
Damage Resolution:
Player Death:
Death Outcomes:
[Luck can be used to reroll D6 at ADV / DDV]
Revival and Recovery: