sleighsoft / genetic-gaming

Genetic algorithms and neural networks for games
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Investigate learning on multiple maps in parallel #13

Closed WGierke closed 6 years ago

sleighsoft commented 6 years ago

My idea is to spawn multiple games and use a master that receives the fitnesses from each instance, calculates a global score and then triggers the training of the networks. Once that is done it tells the games to reset and run again. Communication can be done with rpc calls. (what is the fastest implementation?)