Open VirtualVirgin opened 1 year ago
Hi @VirtualVirgin,
can you share the logs for the CMake configure step?
Hello :) First off, thank you much for keeping these plugins alive! I have found pizmidi to be very useful utilities.
About the Windows build- I retried building the VST3s using Visual Studio and followed the directions to step 4. A .zip was created containing VST3 files, but they are not recognized by my apps, and when Nuendo scans for them it blocklists them. It turns out that they are 32bit versions . Is there a way to change these to 64 bit versions? I am only vaguely familiar with JUCE, but I think there is a way to set the plugin builds to 64bit in there?
I'm assuming the MacOS versions are 64bit, but when I pull them into Windows 10 I get folders:
Any help on getting the pizmidi VST3s to work on Windows 10 would be appreciated.
I have gotten a Windows machine for testing in the mean time and am able to reproduce the problem. Can you please retry the build steps with the "x64 Native Tools Command Prompt for VS 2022" instead of the "Developer PowerShell for VS 2022"?
That would be:
cd
git clean -fdx .
(Keep in mind that this will delete everything under the checkout directory that is not tracked in Git)README.md
:
cmake -S . --preset=windows-native
cmake --build --preset=windows-native --parallel
Then you will find the VST3 plugins nested inside the checkout directory, e.g.
.\build\windows-native\pizjuce\AudioToCC\piz_AudioToCC_artefacts\Release\VST3\Audio To CC.vst3\Contents\x86_64-win\Audio To CC.vst3
If you want to package all of the VST3 files together, you can do so (see step 5 in README.md
)
I'm assuming the MacOS versions are 64bit, but when I pull them into Windows 10 I get folders
Yes. And the macOS builds will definitely not run under Windows.
Thank you very much for your help! I can confirm that these instructions work and that the VST3 plugins are now being recognized over here on Windows 10 :)
I did the VST3 builds provided here and they worked for MacOS but do not work on Windows 10. Viewing in Windows 10 they appear as folders instead of VST3 files and they do not get scanned when using VST hosts (Nuendo, Bidule etc.). The builds were done in XCode and Visual Studio and the results are the same for both. Am I doing something wrong?