Is there a way to get contact graph for a kinematic body?
I've been thinking about player collision of L4D(Left 4 Dead).
In that game, two player can overlap, but get push away from each other gently each tick, eventually they will separate.
To achive this:
player collision should be kinematic body.
All overlapping bodies for a kinematic body must be iterated every tick.
Using shape query may be too expensive for this job.
So a contact graph would be nice.
But 'body->arbiterList' only has non-sensor dynamic body contact informations, right?
Is there a way to get contact graph for a kinematic body?
I've been thinking about player collision of L4D(Left 4 Dead). In that game, two player can overlap, but get push away from each other gently each tick, eventually they will separate.
To achive this:
So a contact graph would be nice.
But 'body->arbiterList' only has non-sensor dynamic body contact informations, right?