sleyzerzon / soar

Automatically exported from code.google.com/p/soar
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tanksoar clock doesn't reset to 0 during first input phase after a game reset #136

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Create a tanksoar game with an agent, run for a few time steps.
2. Reset the world with the "Reset" button
3. Run one more step.

What is the expected output? What do you see instead?

During the first input phase after the reset, the ^clock value on the input 
link will be its value before the reset. It should be 0.

Original issue reported on code.google.com by joseph...@gmail.com on 13 Feb 2013 at 3:19