What steps will reproduce the problem?
1. Create a tanksoar game with an agent, run for a few time steps.
2. Reset the world with the "Reset" button
3. Run one more step.
What is the expected output? What do you see instead?
During the first input phase after the reset, the ^clock value on the input
link will be its value before the reset. It should be 0.
Original issue reported on code.google.com by joseph...@gmail.com on 13 Feb 2013 at 3:19
Original issue reported on code.google.com by
joseph...@gmail.com
on 13 Feb 2013 at 3:19