nagging issue where if a critter in the middle of a wave died, it did not decrement. critters at end tile also did not decrement. fixed now. critter death handling was done partly in handleCritterRemoval() and in the attack loop. i just consolidated it all to handleCritterRemoval() and it works fine now.
@sli-fox @markmssd @AjayAujla @mdubey2014
nagging issue where if a critter in the middle of a wave died, it did not decrement. critters at end tile also did not decrement. fixed now. critter death handling was done partly in handleCritterRemoval() and in the attack loop. i just consolidated it all to handleCritterRemoval() and it works fine now. @sli-fox @markmssd @AjayAujla @mdubey2014